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- FITini
-
- // This is the Flamer FX File
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- [ObjectClass]
- l ObjectTypeNum = 17
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- [ObjectType]
- st Name = "flamer" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 25 // ID number for this mech type
- l Appearance = 0x06000271
- l Duration = 2 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
-
- [ProjectileLaserData]
- f Velocity = 250.0 // m/s
- f ProjectileLength = 2.0 // w.u.
- f BulgeLength = 0.5 // w.u.
- f BulgeWidth = 1.0 // w.u.
- uc f0Color = 71
- uc f1Color = 70
- uc f2Color = 69
- uc f3Color = 71
- uc e0Color = 71
- uc e1Color = 70
- uc e2Color = 69
- uc e3Color = 71
- f CloseDistance = 5.0
- ul SmokeObjectId = 662
- ul SoundEffectId = 6 // Id of soundEffect to play on Fire.
- ul ProjectileMissEffect = 661
- ul ProjectileHitEffect = 658
- ul LightObjectId = 681
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- FITend
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